#pragma once
#include "common.h"
using namespace std;
class CChipGroup
{
	vector<int> m_vBelongedChip;
	PLAYER m_nOwner;
	bool LUT_CHIP_IN[96];
	bool m_bIsdel;
	GROUPLEVEL m_eGrouplevel;

public:
	CChipGroup(void);
	~CChipGroup(void);
	bool isdel(void);
	void setDelMarking(void);
	void initialize(PLAYER owner);
	void addChip(vector<int> chiplist);
	void deleteChip(vector<int> chiplist);
	void setOwner(PLAYER owner);
	void setGrouplevel(GROUPLEVEL grplevel);

	vector<int> getBelongedChipVec(void);
	int getGrpsize(void);
	PLAYER getOwner(void);
	GROUPLEVEL getGrouplevel(void);
};

